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    Team Turquoise

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    bradiz13
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    default Team Turquoise

    Post by bradiz13 on Wed Dec 17, 2008 9:46 am

    This team is for my hack Pokemon Turquoise. For now it only consist of me. But I need:

    -A scripter who can also teach me if they want.

    -A Spirt changer and maker.

    -Someone who can get D/P pokemon in my game.

    -Beta tester and Bug finder.

    -And someone who can tinker with evolution.

    And that is all for now.

    To apply I need proof of work. And to know how many hours you can work a day. That is all.

    Team:

    Bradiz - Mapper (Maybe some scripting)


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    default Re: Team Turquoise

    Post by G.K.S. on Thu Dec 18, 2008 12:11 am

    I could help you with questions on scripting if you need to ask me. I use Pokescript


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    default Re: Team Turquoise

    Post by Hiche on Thu Dec 18, 2008 11:28 am

    I can also help you with some scripting. Not do them for you. Just ask me anything, or if you stuck somewhere.
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    default Re: Team Turquoise

    Post by bradiz13 on Thu Dec 18, 2008 10:03 pm

    Well the only problem im having right now with scripting is I can't get a sign working or people talking..


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    default Re: Team Turquoise

    Post by G.K.S. on Fri Dec 19, 2008 12:02 am

    What are you using for scripting, you need to give more details.


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    default Re: Team Turquoise

    Post by bradiz13 on Fri Dec 19, 2008 6:00 am

    lol sorry i am using XSE...but if theres something easier i'll use that..


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    default Re: Team Turquoise

    Post by G.K.S. on Fri Dec 19, 2008 6:03 am

    XSE is pretty good I think, even though I'm used to using a different one.


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    Post by bradiz13 on Fri Dec 19, 2008 6:09 am

    lol okay than I will keep using it..


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    default Re: Team Turquoise

    Post by Hiche on Fri Dec 19, 2008 1:16 pm

    For a sign post:

    Code:
    #dynamic 0xoffset

    #org @1
    message @2
    boxset 0x3
    end

    #org @2
    = My house

    Boxset 0x3 will act as a sign post.

    For a simple talking script:

    Code:
    #dynamic 0xoffset

    #org @1
    message @2
    boxset 0x2
    end

    #org @2
    = Hi there.

    Boxset 0x2 will act as a lock, faceplayer, and normal message.

    The offset, you probably know it.
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    default Re: Team Turquoise

    Post by bradiz13 on Sat Dec 20, 2008 12:25 am

    Okay thanks i'll try when it when I have time.


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    Post by Cow343 on Wed Jan 07, 2009 10:54 pm

    Hi.

    i can help make sprites i actually know how to
    but could someone tell me how i could get the custom sprites to his game?
    Spoiler:
    btw just pm me your game (ips file) if you would like me to help make sprites
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    default Re: Team Turquoise

    Post by Gamer2020 on Thu Jan 08, 2009 1:52 am

    I dont think you need an ips in order to sprite. I'm just saying.
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    default Re: Team Turquoise

    Post by bradiz13 on Fri Jan 09, 2009 4:25 am

    lol i might pm you later the not one of the important thing i need yet


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