Author: thethethethe
http://pixloads.com/public/46287/Level%20scripts.PNG?no_history
Actually here's something that I forgot to add to the actual tutorial.
Pointers in GBA
When repointing/searching for pointers you need to know that pointers appear differently in a hex editor.
A pointer like 0x08123456, would appear like this
56 34 12 08 in a hex editor.
You reverse the bytes.
Just incase you still don't understand, maybe this might make it easier to see.
08 80 02 0D
is the same as....
0D 02 80 08
Thanks to:
Teh Baro for the tutorial on WAH, which is how I learnt how to do this.
__________________
http://pixloads.com/public/46287/Level%20scripts.PNG?no_history
Actually here's something that I forgot to add to the actual tutorial.
Pointers in GBA
When repointing/searching for pointers you need to know that pointers appear differently in a hex editor.
A pointer like 0x08123456, would appear like this
56 34 12 08 in a hex editor.
You reverse the bytes.
Just incase you still don't understand, maybe this might make it easier to see.
08 80 02 0D
is the same as....
0D 02 80 08
Thanks to:
Teh Baro for the tutorial on WAH, which is how I learnt how to do this.
__________________